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Lombardia

507676539Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 59m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
945
+16
🇦🇷 Goths · Argentina
939
+16
🇦🇷 Khmer · Argentina
875
+18
🇨🇳 Portuguese · China
961
-17
🇭🇰 Turks · Hong Kong SAR China
954
-18
🇩🇪 Chinese · Germany
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,475 10:29 14:56 33:00 ⛏ Fast Castle
35 2,075 12:06 17:17 41:45 ⛏ Fast Castle
30 1,796 12:43 25:58 43:29 ⛏ Fast Castle
28 1,668 9:59 17:03 31:05 ⛏ Fast Castle
24 1,451 11:55 17:05 36:58 ⛏ Fast Castle
22 1,345 12:38 29:18 46:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,790 28,755 18,560 3,035 73,140 84,330
40,880 13,150 17,085 1,400 72,515 90,329
42,675 15,524 9,145 2,485 69,829 79,821
27,475 12,034 16,445 1,500 57,454 60,837
25,045 17,470 9,085 2,680 54,280 58,526
19,580 16,150 11,360 2,640 49,730 52,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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