AoeStats
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Fortress

508986178Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
985
+11
🇨🇳 Britons · China
797
+19
🇺🇸 Vietnamese · United States
782
+19
🇧🇷 Bohemians · Brazil
766
+19
🇨🇴 Italians · Colombia
905
-19
🇧🇷 Britons · Brazil
859
-17
🇵🇪 Mongols · Peru
855
-17
🇲🇽 Britons · Mexico
812
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,869 8:43 12:49 36:25 ⛏ Fast Castle
21 1,151 8:39 18:12 32:40 ⛏ Fast Castle
19 1,016 8:02 12:46 32:09 ⛏ Fast Castle
17 887 8:15 16:43 42:47 ⛏ Fast Castle
17 925 9:27 17:04 29:19 ⚔ FC into Skirms
16 860 8:57 15:03 33:12
0 7 — — —
0 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
46,960 27,095 17,880 950 92,885 107,672
17,620 23,710 12,940 5,610 59,880 87,221
16,035 23,190 12,620 3,840 55,685 61,989
25,230 14,105 8,835 3,260 51,430 51,730
23,055 16,060 8,750 1,920 49,785 71,188
12,950 20,915 11,450 895 46,210 62,168
300 100 50 0 450 3,217
0 100 0 0 100 3,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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