AoeStats
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Arena

509648855Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 130m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
600
+10
🇫🇷 Tatars · France
534
+12
🇧🇷 Britons · Brazil
518
+13
🇺🇸 Franks · United States
389
+18
🇬🇧 Khmer · United Kingdom
512
-16
🇳🇴 Shu · Norway
440
-13
🇺🇸 Goths · United States
427
-12
🇵🇹 Persians · Portugal
417
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 7,572 12:32 29:03 56:36 ⛏ Fast Castle
26 3,425 10:37 23:22 35:52 ⛏ Fast Castle
21 2,715 12:08 19:37 44:44 ⛏ Fast Castle
15 1,983 13:10 24:09 42:51 ⛏ Fast Castle
13 1,704 17:48 26:54 35:55 ⛏ Fast Castle
12 1,506 11:23 15:05 34:38 ⛏ Fast Castle
7 941 13:13 23:05 67:34 ⚔ Archer Rush
6 819 10:38 90:00 95:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
95,190 92,970 42,745 5,540 236,445 262,128
72,825 33,295 51,815 14,300 172,235 251,265
19,115 62,745 59,485 3,055 144,400 276,056
63,000 39,144 19,190 1,500 122,834 128,112
41,135 37,701 13,765 1,785 94,386 96,942
29,355 27,675 30,500 3,705 91,235 106,646
32,005 13,207 28,195 2,350 75,757 107,094
6,550 12,560 12,250 1,950 33,310 64,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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