AoeStats
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Nomad

509856589Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
874
+7
🇺🇸 Huns · United States
834
+8
🇹🇷 Persians · Türkiye
669
-8
🇨🇳 Sicilians · China
631
-7
Player eAPM Actions Feudal Castle Imperial Opening
17 534 16:24 26:32 — ⛏ Fish Boom FC
12 394 18:05 26:25 — ⚔ Fish Boom into M@A into Archers
10 315 16:29 26:51 — ⚔ Fish Boom into Archers
7 218 15:58 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,810 6,265 2,445 750 15,270 15,364
6,970 4,860 2,495 200 14,525 15,642
5,150 5,829 2,135 100 13,214 13,792
3,900 2,995 240 800 7,935 8,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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