AoeStats
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Arena

510412280Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1582
+12
🇦🇷 Italians · Argentina
1512
+15
🇨🇳 Jurchens · China
1457
+17
🇲🇽 Persians · Mexico
1451
+17
🇲🇦 Cumans · Morocco
1600
-21
🇨🇭 Malians · Switzerland
1490
-15
🇫🇷 Turks · France
1428
-13
🇫🇷 Bohemians · France
1401
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,967 10:29 14:45 36:38 ⛏ Fast Castle
55 2,783 8:29 22:00 36:56 ⛏ Fast Castle
47 2,414 9:14 21:35 37:41 ⚔ M@A Rush
44 2,214 10:02 13:58 36:56 ⛏ Fast Castle
43 2,195 12:02 15:40 20:06 ◆ FC into Fast Imp
38 1,926 10:23 13:58 32:20 ⛏ Fast Castle
34 1,736 11:53 16:36 21:05 ◆ FC into Fast Imp
30 1,523 10:31 15:20 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,300 18,470 18,440 2,250 86,460 98,630
41,200 23,280 15,245 5,915 85,640 92,391
33,700 25,035 11,425 400 70,560 78,744
26,195 16,185 17,405 1,900 61,685 73,778
27,885 15,471 10,875 3,530 57,761 60,657
21,800 19,180 14,700 1,500 57,180 66,820
22,275 11,865 18,150 950 53,240 56,893
15,905 15,595 7,015 2,550 41,065 45,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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