AoeStats
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MegaRandom

510405435Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 55m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1624
+10
🇨🇦 Mapuche · Canada
1611
+11
🇨🇳 Celts · China
1590
+11
🇪🇸 Saracens · Spain
1565
+12
🇲🇦 Vietnamese · Morocco
1615
-15
🇨🇭 Teutons · Switzerland
1502
-12
🇫🇷 Byzantines · France
1437
-9
🇫🇷 Armenians · France
1409
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 3,701 10:27 24:09 38:31 ⚔ Archer Rush
58 3,209 10:03 20:17 41:54 ⚔ Archer Rush
53 2,973 10:03 21:34 35:21 ⚔ Scouts into Fish Boom
47 2,605 10:40 15:05 36:16 ⛏ Fast Castle
41 2,308 9:08 23:30 36:43 ⚔ Archers into Skirms
40 2,247 9:25 23:35 39:17 ⚔ Archer Rush
33 1,834 11:06 24:49 31:33 ⚔ Scouts into Fast Imp
27 1,506 10:02 22:00 45:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,895 21,660 11,170 4,015 70,740 76,774
24,530 22,061 21,065 1,615 69,271 74,849
22,425 29,608 11,815 1,500 65,348 78,241
19,350 24,393 13,370 1,500 58,613 62,080
21,300 23,070 10,925 1,015 56,310 66,702
21,080 19,728 11,135 2,190 54,133 65,338
24,800 14,071 10,920 1,545 51,336 57,887
12,500 17,603 11,800 325 42,228 51,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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