AoeStats
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MegaRandom

509206393Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 22m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Dravidians · Finland
1647
+14
🇦🇷 Tatars · Argentina
1567
+18
🇲🇽 Shu · Mexico
1550
+18
🇹🇷 Franks · Türkiye
1534
+19
🇫🇷 Georgians · France
1759
-23
🇲🇦 Inca · Morocco
1687
-21
🇫🇷 Maya · France
1574
-16
🇫🇷 Teutons · France
1398
-9
Player eAPM Actions Feudal Castle Imperial Opening
86 1,926 9:00 21:40 — ⚔ Archer Rush
82 1,826 8:56 — — ⚔ Scout Rush
75 1,679 9:29 — — ⚔ Scout Rush
66 1,466 10:44 — — ⚔ Archer Rush
57 1,265 9:44 — — ⚔ Archer Rush
54 1,197 10:13 — — ⚔ Archers into Skirms
50 1,109 8:47 — — ⚔ Champi Rush
32 708 9:11 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,000 2,916 1,210 130 10,256 10,261
3,875 3,826 2,010 0 9,711 10,688
3,900 3,768 1,850 0 9,518 9,400
6,050 3,143 250 0 9,443 10,403
3,500 3,966 860 125 8,451 9,314
5,295 2,775 150 0 8,220 9,101
2,840 2,238 100 1,000 6,178 6,769
2,600 2,582 685 125 5,992 6,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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