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Fortress

507584851Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Aztecs · Italy
1740
+6
🇮🇹 Spanish · Italy
1685
+8
🇨🇳 Chinese · China
1557
+12
🇨🇳 Mapuche · China
1520
+13
🇲🇦 Ethiopians · Morocco
1594
-14
🇫🇷 Bulgarians · France
1493
-10
🇫🇷 Muisca · France
1421
-8
🇫🇷 Turks · France
1394
-7
Player eAPM Actions Feudal Castle Imperial Opening
73 2,986 7:33 12:05 25:24 ⛏ Fast Castle
49 2,003 6:55 10:41 25:39 ⛏ Fast Castle
41 1,674 8:44 12:34 24:33 ⛏ Fast Castle
41 1,668 8:25 12:52 25:48 ⛏ Fast Castle
35 1,420 7:27 11:02 28:05 ⛏ Fast Castle
28 1,154 8:06 11:44 24:59 ⛏ Fast Castle
28 1,164 7:06 11:45 26:52 ⛏ Fast Castle
22 885 8:46 13:16 21:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,415 18,655 18,820 2,740 69,630 72,291
21,910 28,515 16,020 985 67,430 80,037
31,260 15,805 15,645 1,885 64,595 67,619
25,750 15,785 16,630 2,900 61,065 76,140
18,840 22,475 10,395 2,220 53,930 61,733
23,185 15,810 12,675 1,005 52,675 61,095
20,875 14,375 8,725 1,625 45,600 52,395
18,750 15,770 5,975 2,615 43,110 46,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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