AoeStats
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MegaRandom

506259389Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 69m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1448
+16
🇳🇴 Khitans · Norway
1405
+18
🇵🇪 Persians · Peru
1400
+18
🇨🇳 Malians · China
1349
+21
🇨🇭 Khmer · Switzerland
1514
-20
🇫🇷 Franks · France
1484
-20
🇫🇷 Mongols · France
1442
-18
🇫🇷 Britons · France
1367
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 4,918 9:06 20:17 33:16 ⚔ Fire Galleys into Archers
70 4,879 9:49 14:23 31:11 ⛏ Fish Boom FC
46 3,177 9:17 14:06 29:34 ⛏ Fish Boom FC
45 3,105 9:24 20:01 35:30 ⚔ Scout Rush
45 3,152 10:16 12:59 35:04 ⛏ Fish Boom FC
37 2,564 8:09 26:28 41:02 ⚔ Fish Boom into Galleys into Archers
34 2,387 9:05 13:05 34:45 ⛏ Fast Castle
34 2,323 9:38 23:45 38:41 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,730 30,489 34,170 5,600 126,989 129,697
59,760 26,190 19,770 4,260 109,980 111,920
56,320 33,009 17,885 850 108,064 118,078
44,520 28,328 23,795 3,450 100,093 107,211
33,325 35,450 21,290 1,745 91,810 93,304
16,040 39,735 25,925 975 82,675 90,673
36,880 21,292 16,005 2,260 76,437 81,917
19,230 21,169 10,830 1,840 53,069 54,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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