AoeStats
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African Clearing

506254451Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 35m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1448
+17
🇧🇷 Huns · Brazil
1436
+18
🇵🇪 Vietnamese · Peru
1430
+18
🇵🇪 Persians · Peru
1380
+20
🇨🇭 Japanese · Switzerland
1535
-21
🇫🇷 Huns · France
1503
-19
🇫🇷 Mongols · France
1460
-18
🇫🇷 Magyars · France
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,162 11:36 29:40 — ⚔ Scout Rush
59 2,100 13:29 17:08 — ⛏ Fast Castle
57 2,036 13:01 17:05 — ⛏ Fast Castle
40 1,433 14:14 20:43 — ⛏ Fish Boom FC
39 1,397 13:04 17:23 — ⚔ Scout Rush
34 1,215 13:52 18:31 — ⛏ Fast Castle
34 1,221 13:26 27:58 — ⚔ Scout Rush
28 1,003 13:50 18:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,610 10,240 4,250 1,265 29,365 30,159
11,470 8,271 4,040 400 24,181 24,812
7,935 10,762 2,780 940 22,417 23,782
7,525 6,801 4,365 300 18,991 20,865
8,100 6,590 3,485 200 18,375 18,470
9,025 4,992 2,975 300 17,292 16,875
6,805 6,275 1,960 625 15,665 15,481
6,175 5,014 1,665 1,150 14,004 13,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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