AoeStats
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MegaRandom

505548206Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 23m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Huns · Morocco
1601
+8
🇨🇭 Japanese · Switzerland
1501
+12
🇫🇷 Britons · France
1446
+14
🇫🇷 Lithuanians · France
1406
+16
🇭🇰 Britons · Hong Kong SAR China
1445
-14
🇺🇸 Poles · United States
1444
-14
🇨🇳 Persians · China
1423
-13
🇺🇸 Ethiopians · United States
1330
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 1,318 8:48 — — ⚔ Scout Rush
50 1,160 8:55 22:31 — ⚔ Archer Rush
40 940 9:21 — — ⚔ Archer Rush
40 923 8:43 22:52 — ⚔ Archer Rush
33 769 8:51 22:04 — ⚔ Scout Rush
31 712 9:41 — —
29 684 9:37 — — ⚔ Scout Rush
29 673 10:22 14:06 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,695 4,205 150 0 12,050 12,093
4,025 4,234 2,290 0 10,549 11,047
4,200 3,358 2,300 0 9,858 10,655
5,980 2,830 845 0 9,655 10,023
2,780 3,294 1,315 125 7,514 8,888
3,035 1,836 50 0 4,921 5,133
2,940 1,228 200 0 4,368 4,711
2,220 1,130 140 0 3,490 4,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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