AoeStats
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Highland

505326817Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 50m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1501
+13
🇲🇽 Maya · Mexico
1495
+13
🇫🇷 Japanese · France
1460
-14
🇫🇷 Byzantines · France
1418
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,228 10:33 14:44 33:13 ⛏ Fast Castle
50 2,522 10:52 14:54 37:52 ⛏ Fast Castle
32 1,634 10:15 18:44 40:52 ⛏ Fish Boom into Galleys FC
32 1,613 10:56 20:53 34:19 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,870 19,010 16,975 2,805 58,660 67,745
13,105 20,371 15,350 2,705 51,531 55,160
20,550 16,880 5,620 2,780 45,830 54,019
13,625 16,961 9,030 1,195 40,811 56,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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