AoeStats
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Arena

506336016Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 58m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
615
+18
🇹🇷 Persians · Türkiye
615
+18
🇦🇷 Magyars · Argentina
656
-19
🇨🇭 Khitans · Switzerland
644
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 885 15:08 21:11 37:27 ⛏ Fast Castle
12 727 13:59 20:05 35:04 ⛏ Fast Castle
10 611 12:49 22:36 30:50 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,595 12,710 18,715 3,350 66,370 73,579
25,110 18,080 13,850 4,100 61,140 80,678
21,050 23,350 4,350 3,450 52,200 55,727
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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