AoeStats
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Black Forest

506325847Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 98m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Tatars · Vietnam
665
+14
🇦🇺 Franks · Australia
631
+14
🇹🇷 Khmer · Türkiye
610
-14
🇹🇷 Lithuanians · Türkiye
610
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 2,229 16:26 27:38 40:20 ⛏ Fish Boom FC
22 2,144 15:20 22:21 41:09 ⛏ Fast Castle
20 1,992 14:52 26:27 37:06 ⚔ Scout Rush
17 1,640 14:11 22:48 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,090 28,765 44,610 4,995 136,460 138,737
47,580 40,761 35,625 2,865 126,831 211,810
47,360 27,274 22,480 4,750 101,864 113,752
47,450 21,118 22,205 3,200 93,973 109,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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