AoeStats
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Arena

505850119Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 75m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
609
+15
🇹🇷 Teutons · Türkiye
609
+15
🇯🇵 Mongols · Japan
638
-16
🇦🇷 Khmer · Argentina
557
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,628 14:09 23:28 37:06 ⚔ Scout Rush
18 1,335 14:32 20:45 40:11 ⛏ Fast Castle
17 1,306 11:37 25:12 46:15 ⚔ Scout Rush
16 1,245 12:43 23:13 40:40 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,075 49,675 36,155 5,300 121,205 137,455
41,815 16,025 24,110 3,350 85,300 108,947
36,725 18,840 21,255 4,650 81,470 93,803
34,740 11,820 26,440 4,875 77,875 83,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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