AoeStats
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Arena

511023388Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1489
+11
🇨🇳 Hindustanis · China
1397
+15
🇻🇳 Teutons · Vietnam
1376
+16
🇨🇦 Cumans · Canada
1372
+16
🇨🇳 Jurchens · China
1541
-21
🇨🇳 Gurjaras · China
1422
-16
1331
-13
🇦🇷 Vietnamese · Argentina
1214
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,589 9:57 14:14 33:38 ⛏ Fast Castle
37 1,939 11:16 14:43 35:18 ⛏ Fast Castle
34 1,773 10:23 14:13 35:44 ⛏ Fast Castle
31 1,643 10:58 24:49 37:45 ⚔ M@A Rush
31 1,623 10:38 14:33 34:10 ⛏ Fast Castle
30 1,556 11:05 20:03 45:25 ⛏ Fast Castle
29 1,509 8:28 32:46 45:44 ⚔ Towers FC
26 1,350 9:20 24:36 42:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,380 22,815 28,125 4,350 93,670 102,421
36,345 19,590 14,920 1,100 71,955 78,126
30,525 22,897 16,225 1,750 71,397 77,140
30,065 19,770 15,905 1,620 67,360 73,450
18,320 25,987 9,005 6,550 59,862 81,706
23,985 19,115 6,535 2,225 51,860 61,109
12,425 10,109 7,105 990 30,629 36,808
11,710 10,530 1,460 1,050 24,750 27,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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