AoeStats
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Arena

510778125Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 43m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1575
+7
🇨🇳 Gurjaras · China
1444
+11
🇨🇳 Bulgarians · China
1427
+12
1412
+13
🇹🇼 Britons · Taiwan
1384
-12
🇹🇼 Khmer · Taiwan
1375
-12
🇨🇳 Persians · China
1316
-10
🇺🇸 Spanish · United States
1304
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,107 10:07 13:44 32:01 ⛏ Fast Castle
43 1,887 10:04 14:25 30:11 ⛏ Fast Castle
40 1,758 10:49 14:25 28:05 ⛏ Fast Castle
38 1,668 11:33 15:18 33:13 ⛏ Fast Castle
36 1,565 11:19 14:57 39:02 ⛏ Fast Castle
30 1,318 10:23 13:46 28:21 ⛏ Fast Castle
27 1,166 10:07 13:44 27:17 ⛏ Fast Castle
22 962 10:08 13:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,430 14,115 17,665 910 54,120 59,815
17,910 16,830 11,280 1,500 47,520 53,063
21,215 11,840 10,730 2,440 46,225 61,158
18,490 15,635 5,305 2,620 42,050 45,814
11,680 12,950 7,160 2,050 33,840 37,881
13,805 8,285 4,560 2,150 28,800 33,879
13,065 7,260 4,445 1,630 26,400 28,039
9,150 11,155 2,375 2,030 24,710 26,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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