AoeStats
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Baltic

510942649Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 69m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
715
+15
🇲🇽 Khmer · Mexico
714
+15
🇳🇴 Portuguese · Norway
694
-15
🇦🇷 Britons · Argentina
684
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,418 12:28 27:27 43:12 ⚔ Fish Boom into Scouts into Fire Galleys
24 1,654 11:18 25:57 47:51 ⛏ Fish Boom
16 1,115 11:21 19:23 37:03 ⚔ FC into Archers
12 807 12:15 19:40 34:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,750 26,320 12,530 3,600 68,200 78,177
23,395 19,445 15,400 2,660 60,900 64,088
20,475 18,646 13,590 5,230 57,941 72,874
17,225 14,885 16,755 4,800 53,665 61,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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