AoeStats
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Arena

508064002Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 71m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
654
+13
🇮🇳 Franks · India
574
+17
🇪🇸 Japanese · Spain
622
-16
🇪🇸 Celts · Spain
568
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,748 10:52 20:57 40:06 ⛏ Fast Castle
20 1,401 10:27 20:57 38:16 ⛏ Fast Castle
17 1,209 13:25 21:47 48:51 ⛏ Fast Castle
17 1,196 15:10 25:14 41:24 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,035 36,915 21,595 6,975 84,520 109,471
32,910 20,680 16,635 3,980 74,205 77,216
29,280 18,855 18,265 2,800 69,200 81,582
24,285 26,650 11,165 2,745 64,845 76,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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