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Black Forest

507878212Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 67m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
733
+15
🇺🇸 Franks · United States
707
+16
🇺🇸 Cumans · United States
701
+17
🇦🇺 Romans · Australia
763
-18
🇧🇷 Khmer · Brazil
718
-16
🇦🇷 Chinese · Argentina
668
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,898 12:03 21:40 37:28 ⚔ Scout Rush
26 1,735 12:13 16:43 31:32 ⛏ Fast Castle
22 1,473 11:05 30:52 47:58
16 1,087 14:00 21:04 36:16 ⛏ Fast Castle
14 945 11:29 22:37 35:45 ⛏ Fast Castle
13 880 14:55 25:40 52:14 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,700 42,217 24,775 4,380 106,072 115,454
46,550 24,565 26,385 5,270 102,770 110,780
42,870 28,589 17,860 3,595 92,914 95,741
18,400 24,286 11,870 2,525 57,081 77,500
23,280 20,730 10,030 2,355 56,395 65,361
22,470 10,251 19,475 2,900 55,096 80,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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