AoeStats
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Arena

509935966Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 52m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1392
+14
🇬🇷 Britons · Greece
1349
+16
🇮🇳 Franks · India
1341
+16
🇹🇷 Persians · Türkiye
1294
+18
🇧🇷 Vietnamese · Brazil
1399
-19
🇺🇸 Byzantines · United States
1353
-16
🇲🇽 Aztecs · Mexico
1310
-15
🇫🇷 Georgians · France
1303
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,105 10:17 14:01 28:25 ⛏ Fast Castle
38 1,973 10:48 14:33 28:06 ⛏ Fast Castle
34 1,743 11:01 14:16 27:46 ⛏ Fast Castle
34 1,756 11:44 17:24 41:57 ⛏ Fast Castle
33 1,720 11:23 14:58 27:35 ⛏ Fast Castle
30 1,543 10:36 14:43 29:38 ⛏ Fast Castle
22 1,149 10:47 15:01 29:00 ⛏ Fast Castle
21 1,082 8:14 16:47 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,405 29,415 24,155 4,910 97,885 105,315
34,165 32,505 17,995 3,815 88,480 95,568
40,835 18,285 20,410 2,800 82,330 89,381
40,030 13,850 20,805 1,915 76,600 80,794
22,855 27,635 12,185 4,785 67,460 80,183
25,835 24,850 10,295 4,500 65,480 78,697
12,600 21,120 12,865 3,205 49,790 60,826
20,860 16,410 11,000 1,245 49,515 64,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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