AoeStats
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Arena

510757250Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 48m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1081
+15
🇨🇳 Persians · China
1008
+18
🇦🇷 Franks · Argentina
949
+20
🇨🇳 Romans · China
1087
-19
🇨🇳 Mongols · China
1056
-18
🇦🇷 Persians · Argentina
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
45 2,182 10:33 17:15 30:36 ⛏ Fast Castle
42 2,057 10:59 18:16 34:04 ⛏ Fast Castle
30 1,434 9:45 13:41 29:49 ⛏ Fast Castle
24 1,181 10:04 13:47 — ⛏ Fast Castle
20 988 10:35 14:22 27:34 ⛏ Fast Castle
19 906 9:47 25:39 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 11,825 13,845 2,600 51,120 51,885
19,930 14,700 10,760 2,150 47,540 51,057
23,480 11,480 8,580 2,375 45,915 54,894
22,135 8,150 9,515 4,200 44,000 63,474
17,255 11,075 5,510 1,830 35,670 38,655
9,210 7,620 3,065 1,500 21,395 21,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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