AoeStats
← PeterHustinov

Lombardia

507996522Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 53m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1071
+14
🇪🇸 Britons · Spain
1052
+14
🇦🇹 Wu · Austria
1037
+15
🇨🇴 Lithuanians · Colombia
1128
-19
🇨🇴 Inca · Colombia
979
-13
🇨🇴 Bulgarians · Colombia
943
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,335 12:03 17:58 32:13 ⛏ Fast Castle
23 1,258 11:36 15:48 36:48 ⛏ Fast Castle
23 1,242 10:49 21:21 40:25 ⚔ Archer Rush
19 1,007 11:14 19:47 35:19 ⚔ Archer Rush
15 798 12:20 18:04 35:58 ⛏ Fast Castle
13 703 10:25 21:43 34:36

Resources

Player Food Wood Gold Stone Spent Collected
28,685 10,575 12,650 2,900 54,810 67,449
14,930 19,283 12,630 4,675 51,518 75,847
17,775 16,970 10,460 2,390 47,595 59,815
22,810 11,518 11,250 1,915 47,493 53,268
19,170 8,158 10,845 2,350 40,523 55,547
12,670 8,083 4,455 3,125 28,333 30,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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