AoeStats
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Fortress

507478608Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 93m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Sicilians · Vietnam
1054
+15
🇪🇸 Teutons · Spain
1040
+16
🇪🇸 Malians · Spain
1019
+17
🇵🇱 Turks · Poland
1018
+17
🇦🇺 Koreans · Australia
1211
-23
🇦🇺 Ethiopians · Australia
1048
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🇦🇺 Magyars · Australia
1002
-15
🇦🇺 Franks · Australia
882
-30
Player eAPM Actions Feudal Castle Imperial Opening
62 5,811 7:57 11:58 30:40 ⛏ Fast Castle
47 4,362 7:54 13:36 30:20 ⛏ Fast Castle
29 2,722 8:24 12:12 25:36 ⛏ Fast Castle
26 2,458 8:53 12:54 32:35 ⛏ Fast Castle
24 2,200 8:47 12:27 31:09 ⛏ Fast Castle
16 1,528 7:27 17:11 32:19 ⛏ Fast Castle
14 1,308 8:56 13:38 24:24 ⛏ Fast Castle
11 1,008 6:45 15:05 20:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,640 43,360 61,420 3,235 147,655 154,525
62,570 43,915 24,660 5,140 136,285 169,141
64,310 23,575 31,500 3,700 123,085 133,070
25,940 48,820 36,300 1,990 113,050 164,664
29,170 53,972 19,130 3,785 106,057 110,625
39,685 44,538 18,670 2,270 105,163 108,920
39,440 15,335 37,995 4,110 96,880 130,711
12,765 10,875 7,980 3,040 34,660 36,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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