AoeStats
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Arena

504238059Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 51m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1026
+19
🇹🇷 Persians · Türkiye
998
+20
🇹🇷 Bohemians · Türkiye
953
+21
🇻🇳 Ethiopians · Vietnam
1109
-21
🇻🇳 Franks · Vietnam
1108
-21
🇦🇺 Wei · Australia
1033
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,540 11:15 16:20 28:08 ⛏ Fast Castle
45 2,309 9:02 15:01 28:54 ⛏ Fast Castle
35 1,793 9:43 15:11 29:09 ⛏ Fast Castle
25 1,285 10:40 20:03 34:17
20 1,019 13:23 18:13 37:36 ⛏ Fast Castle
19 960 10:39 18:41 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,435 14,300 19,605 2,315 75,655 78,600
20,655 30,520 22,955 1,000 75,130 82,765
28,260 22,955 7,460 2,450 61,125 72,795
24,445 13,485 15,630 4,300 57,860 73,585
19,345 13,475 10,390 2,150 45,360 57,549
17,880 15,145 8,700 3,030 44,755 48,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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