AoeStats
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Arena

504229018Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 51m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
984
+14
🇹🇷 Khmer · Türkiye
969
+15
🇹🇷 Bohemians · Türkiye
936
+17
🇵🇪 Portuguese · Peru
970
-16
🇷🇺 Mongols · Russia
944
-15
🇯🇵 Malay · Japan
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,803 10:22 14:31 32:21 ⛏ Fast Castle
25 1,300 9:57 14:46 36:25 ⛏ Fast Castle
24 1,213 10:40 19:57 34:30 ⛏ Fast Castle
22 1,128 11:42 18:36 41:05 ⛏ Fast Castle
19 981 12:56 17:00 33:35 ⛏ Fast Castle
18 909 12:29 17:11 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,605 11,155 22,670 3,550 87,980 90,768
20,560 29,440 21,760 2,980 74,740 81,679
32,825 21,195 12,550 2,450 69,020 77,703
22,640 20,080 15,690 4,330 62,740 71,703
25,150 15,180 14,570 3,125 58,025 62,844
13,495 9,230 9,660 1,500 33,885 40,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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