AoeStats
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Arena

504221417Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 56m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
981
+16
🇹🇼 Magyars · Taiwan
964
+17
🇹🇼 Shu · Taiwan
942
+18
🇹🇷 Persians · Türkiye
1002
-18
🇩🇪 Bulgarians · Germany
995
-17
🇹🇷 Bohemians · Türkiye
952
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,293 10:07 15:29 34:37 ⛏ Fast Castle
26 1,439 10:35 17:30 35:25 ⚔ FC into Scouts
26 1,442 11:01 16:48 37:33 ⛏ Fast Castle
26 1,447 10:54 20:31 34:16 ⛏ Fast Castle
21 1,157 12:16 18:17 33:01 ⚔ FC into Skirms
18 1,021 12:30 17:36 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,370 32,970 27,840 1,695 85,875 95,417
39,410 18,495 24,460 3,015 85,380 90,075
26,405 29,120 13,725 3,550 72,800 83,784
23,190 18,255 23,650 4,250 69,345 72,818
30,330 14,854 13,025 2,580 60,789 65,257
22,795 14,460 13,695 1,500 52,450 60,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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