AoeStats
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Migration

504227723Analyzed
1v1 RM · 27d ago on Sep 4, 2026· 39m 38s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Portuguese · Switzerland
877
+16
🇨🇴 Franks · Colombia
873
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,230 11:52 24:03 38:36 ◆ Fire Galleys into Galleys FC
24 949 12:31 20:50 33:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,635 13,075 4,470 1,625 26,805 29,387
7,620 8,330 3,865 1,525 21,340 30,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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