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Pilgrims

507670535Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 54m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Malay · Japan
1404
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1399
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1384
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🇺🇸 Britons · United States
1362
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1346
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🇨🇴 Koreans · Colombia
1285
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,154 10:05 20:53 37:37 ⛏ Fish Boom into Galleys FC
44 2,362 10:27 18:11 54:04 ⛏ Fish Boom into Fire Galleys FC
42 2,271 10:43 15:29 30:07 ⚔ Fish Boom FC into Archers
41 2,225 11:36 16:58 33:47 ⛏ Fish Boom FC
39 2,095 15:33 31:12 36:26 ⛏ Fish Boom into Galleys FC
32 1,735 11:41 16:57 40:41 ⛏ Fish Boom FC
21 1,128 12:34 19:30 — ⚔ Fish Boom into Towers FC
17 907 16:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,265 36,020 10,580 950 69,815 88,449
26,145 23,056 14,075 2,200 65,476 76,606
16,170 26,525 13,000 2,900 58,595 66,881
15,865 18,520 3,930 1,830 40,145 42,052
9,220 12,155 3,875 2,680 27,930 28,260
9,230 9,633 5,690 850 25,403 25,708
7,490 9,471 4,320 3,250 24,531 27,207
2,700 3,981 50 665 7,396 7,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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