AoeStats
← FATBOY [IM NOT RACIST ANYMORE

Black Forest

507662419Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 75m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1358
+15
🇲🇽 Bohemians · Mexico
1301
+17
🇲🇽 Persians · Mexico
1299
+44
🇭🇳 Franks · Honduras
1288
+18
🇺🇸 Wei · United States
1373
-18
🇳🇿 Persians · New Zealand
1354
-18
🇭🇰 Japanese · Hong Kong SAR China
1297
-16
🇩🇪 Ethiopians · Germany
1292
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 5,236 11:25 15:33 30:47 ⛏ Fast Castle
52 3,927 12:02 16:58 30:31 ⛏ Fish Boom FC
45 3,428 12:03 18:09 28:46 ⛏ Fast Castle
45 3,371 12:13 17:28 36:15 ⛏ Fast Castle
42 3,160 10:57 14:10 29:08 ⛏ Fish Boom FC
31 2,305 12:38 17:08 31:44 ⛏ Fish Boom FC
25 1,856 12:12 19:31 44:08 ⛏ Fast Castle
21 1,555 13:28 17:26 28:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
71,015 44,195 47,765 7,085 170,060 200,868
75,040 32,390 30,800 4,740 142,970 155,289
46,445 27,610 38,250 6,245 118,550 132,668
44,420 48,812 17,215 3,380 113,827 128,042
44,930 46,333 15,850 2,815 109,928 126,142
35,705 45,013 22,890 2,290 105,898 117,002
32,745 41,110 13,230 1,495 88,580 90,403
25,120 30,451 7,450 2,365 65,386 92,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.