AoeStats
← FATBOY [IM NOT RACIST ANYMORE

Nomad

507629119Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1380
+13
🇺🇸 Wu · United States
1359
+14
🇺🇸 Japanese · United States
1350
+15
🇧🇷 Dravidians · Brazil
1344
+15
🇲🇽 Italians · Mexico
1533
-23
🇰🇷 Saracens · South Korea
1270
-12
🇲🇽 Persians · Mexico
1241
-11
🇨🇴 Mongols · Colombia
1233
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,478 12:36 17:36 37:09 ⛏ Fish Boom FC
44 1,925 18:18 22:38 — ⛏ Fish Boom FC
41 1,800 14:22 18:49 31:46 ⛏ Fish Boom FC
37 1,624 16:00 22:16 38:49 ⛏ Fast Castle
35 1,520 13:05 20:31 39:10 ⛏ Fish Boom FC
34 1,480 12:54 17:01 37:31 ⛏ Fish Boom FC
30 1,304 13:12 22:27 35:51 ⛏ Fish Boom FC
24 1,071 14:45 19:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,485 18,522 9,185 5,980 56,172 64,123
14,600 16,132 8,500 4,795 44,027 48,342
19,645 12,425 10,095 1,525 43,690 46,229
22,150 13,923 4,015 2,650 42,738 43,954
15,025 11,915 7,440 2,140 36,520 41,687
13,915 16,156 4,585 1,130 35,786 38,232
10,680 6,517 4,490 4,165 25,852 26,941
8,800 8,603 4,380 1,165 22,948 23,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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