AoeStats
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Fortress

507623767Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1411
+14
🇺🇸 Wei · United States
1362
+16
🇲🇽 Khmer · Mexico
1360
+16
🇺🇸 Britons · United States
1312
+18
🇨🇳 Celts · China
1430
-18
🇹🇼 Saracens · Taiwan
1372
-16
🇺🇸 Teutons · United States
1366
-16
🇨🇳 Spanish · China
1312
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,810 7:27 11:53 24:35 ⛏ Fast Castle
35 1,354 5:57 13:32 25:18 ⛏ Fast Castle
30 1,152 7:01 11:12 26:13 ⛏ Fast Castle
29 1,102 7:27 10:46 28:01 ⛏ Fast Castle
22 857 7:48 13:38 28:03 ⛏ Fast Castle
21 791 7:22 11:25 — ⛏ Fast Castle
20 758 9:08 13:19 — ⛏ Fast Castle
17 654 7:11 11:11 27:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,035 21,745 9,435 3,130 53,345 55,274
23,750 8,460 17,320 200 49,730 52,334
19,150 12,480 14,230 3,000 48,860 58,315
15,850 15,420 8,000 2,020 41,290 44,464
19,015 14,590 5,800 1,220 40,625 48,345
18,720 12,285 5,180 1,055 37,240 38,354
8,950 11,190 5,015 1,345 26,500 29,272
5,950 3,070 2,850 0 11,870 14,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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