AoeStats
← The Devastator

Coastal Forest

502531700Analyzed
4v4 RM · 1mo ago on Aug 28, 2026· 69m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
933
+12
🇨🇦 Romans · Canada
927
+12
🇨🇦 Chinese · Canada
923
+12
🇨🇦 Franks · Canada
900
+13
🇬🇧 Persians · United Kingdom
898
-15
🇺🇸 Khmer · United States
852
-13
🇨🇳 Hindustanis · China
821
-12
🇱🇧 Bohemians · Lebanon
766
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 3,618 12:26 19:20 30:14 ⛏ Fish Boom FC
43 2,960 11:27 18:24 33:38 ⛏ Fast Castle
38 2,589 12:15 19:41 40:36 ⚔ Archer Rush
36 2,483 13:08 21:32 42:34 ⚔ Scout Rush
25 1,759 15:35 28:36 68:45 ⚔ Scout Rush
19 1,338 11:56 15:31 33:13 ⛏ Fast Castle
19 1,332 12:39 21:03 36:02 ⚔ Drush FC
12 848 10:37 20:22 24:22 ⛏ Fish Boom FC into Fire Galleys into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
75,945 10,525 26,280 5,400 118,150 127,666
44,250 18,729 21,100 4,910 88,989 95,130
31,480 32,327 15,815 2,440 82,062 101,061
34,885 26,585 13,450 2,430 77,350 123,364
23,605 29,982 17,855 4,130 75,572 77,736
35,830 18,625 15,645 2,350 72,450 74,985
19,605 29,235 14,850 2,205 65,895 68,595
16,425 11,235 5,290 1,250 34,200 42,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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