AoeStats
← Jan_Rui

Lombardia

510112247Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 53m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1081
+15
🇨🇳 Romans · China
1051
+16
🇨🇴 Saracens · Colombia
1030
+17
🇨🇳 Magyars · China
1022
+17
🇫🇷 Japanese · France
1061
-17
🇬🇧 Goths · United Kingdom
1061
-17
🇬🇧 Persians · United Kingdom
1056
-16
🇫🇷 Koreans · France
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,073 11:01 16:41 34:12 ⛏ Fast Castle
38 2,028 10:53 21:38 36:43 ⛏ Fast Castle
34 1,807 10:12 18:39 34:52 ⚔ Scout Rush
33 1,749 10:22 17:38 32:05 ⛏ Fast Castle
27 1,438 11:32 20:25 30:45 ⛏ Fast Castle
23 1,256 10:21 20:39 38:20 ⛏ Fast Castle
12 665 10:59 18:14 34:26 ⚔ FC into Scouts
10 525 16:08 21:05 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,460 52,990 14,505 3,390 99,345 110,175
29,105 20,255 27,870 2,545 79,775 82,991
26,805 15,154 13,745 5,765 61,469 62,837
20,765 13,795 13,890 7,380 55,830 68,305
13,170 22,504 16,045 3,250 54,969 71,889
20,130 20,844 9,865 2,135 52,974 86,415
16,855 15,868 4,240 1,945 38,908 57,537
19,820 11,225 5,840 950 37,835 52,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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