AoeStats
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Lombardia

510111324Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1066
+15
🇭🇰 Japanese · Hong Kong SAR China
1052
+16
🇮🇳 Franks · India
1041
+16
🇨🇴 Cumans · Colombia
1013
+17
🇷🇺 Franks · Russia
1058
-16
🇺🇸 Aztecs · United States
1058
-17
🇨🇿 Malians · Czechia
1037
-16
🇬🇧 Poles · United Kingdom
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 227 — — —
41 212 — — —
41 216 — — —
37 192 — — —
31 164 — — —
30 157 — — —
25 128 — — —
3 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 175 0 0 825 672
500 225 0 0 725 671
500 175 0 0 675 629
550 75 0 0 625 762
400 125 50 0 575 575
200 150 0 0 350 294
300 0 0 0 300 416
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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