AoeStats
← Jan_Rui

Arena

509917407Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1091
+13
🇹🇼 Teutons · Taiwan
1089
+13
🇺🇸 Bohemians · United States
1074
+13
🇨🇳 Franks · China
1013
+17
🇭🇰 Japanese · Hong Kong SAR China
1066
-16
🇨🇴 Cumans · Colombia
1044
-15
🇬🇧 Teutons · United Kingdom
1011
-14
🇨🇿 Persians · Czechia
939
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,663 10:39 14:27 29:10 ⛏ Fast Castle
31 1,909 10:38 15:01 29:25 ⛏ Fast Castle
29 1,801 9:44 21:13 32:37 ⛏ Fast Castle
27 1,680 10:25 15:26 30:35 ⛏ Fast Castle
27 1,655 11:24 15:00 29:39 ⛏ Fast Castle
25 1,537 13:02 19:22 36:25 ⛏ Fast Castle
21 1,274 11:19 18:55 33:09 ⛏ Fast Castle
21 1,330 9:56 26:16 37:13 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,040 22,565 32,600 1,730 104,935 116,559
52,590 33,940 11,835 2,620 100,985 105,605
56,210 32,845 4,470 2,150 95,675 114,352
39,585 36,620 14,385 2,180 92,770 99,593
42,590 13,050 23,370 4,300 83,310 85,923
28,680 32,685 6,415 3,015 70,795 84,766
24,950 23,720 12,070 7,750 68,490 96,035
33,995 16,500 10,690 2,510 63,695 69,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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