AoeStats
← Jan_Rui

Black Forest

509909121Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 63m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bengalis · Austria
1062
+17
🇹🇷 Khmer · Türkiye
1046
+17
🇩🇪 Burgundians · Germany
1040
+18
🇬🇧 Teutons · United Kingdom
1039
+18
🇲🇽 Britons · Mexico
1114
-19
🇲🇽 Burmese · Mexico
1105
-19
🇨🇴 Ethiopians · Colombia
1061
-17
🇨🇳 Franks · China
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,660 11:38 15:22 35:55 ⛏ Fast Castle
38 2,383 11:45 17:37 31:22 ⛏ Fast Castle
34 2,160 10:56 16:27 29:51 ⛏ Fast Castle
30 1,867 11:23 15:34 33:31 ⛏ Fast Castle
25 1,553 16:18 20:09 35:32 ⛏ Fast Castle
24 1,518 15:57 21:17 32:42 ⛏ Fast Castle
24 1,499 12:19 18:28 33:02 ⛏ Fast Castle
22 1,389 12:24 17:28 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,875 23,795 32,685 1,750 111,105 125,466
53,090 36,260 20,220 925 110,495 127,540
47,910 33,915 21,940 4,955 108,720 113,430
18,250 46,485 30,285 1,755 96,775 113,723
30,820 27,083 22,645 1,950 82,498 94,719
23,660 14,351 21,165 820 59,996 71,171
23,500 11,019 15,670 2,450 52,639 59,345
12,315 20,166 14,355 2,890 49,726 58,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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