AoeStats
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Black Forest

508889226Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
681
+12
🇮🇹 Goths · Italy
660
+13
🇫🇷 Romans · France
634
-14
🇨🇦 Franks · Canada
552
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 982 11:50 22:49 49:37
12 635 10:41 20:08 39:29 ⛏ Fast Castle
10 515 15:42 23:26 33:59 ⛏ Fast Castle
7 376 17:08 28:06 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,085 13,345 7,505 2,350 45,285 51,037
21,325 10,090 8,345 1,300 41,060 62,595
18,315 9,990 5,995 1,605 35,905 49,846
8,835 11,757 4,255 2,030 26,877 30,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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