AoeStats
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Black Forest

510616448Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 56m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
642
+13
🇪🇸 Slavs · Spain
623
+14
🇪🇸 Spanish · Spain
553
+16
🇪🇸 Berbers · Spain
764
-22
🇶🇦 Portuguese · Qatar
536
-13
🇶🇦 Romans · Qatar
409
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 872 12:42 23:20 41:32 ⛏ Fast Castle
13 716 11:36 23:21 37:26 ⛏ Fast Castle
13 722 12:08 15:38 33:33 ⛏ Fast Castle
12 666 12:37 24:48 37:33 ⛏ Fast Castle
10 547 15:21 21:25 35:28 ⛏ Fast Castle
9 492 16:28 23:59 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,220 17,424 16,355 5,465 68,464 77,611
25,415 13,244 16,970 1,790 57,419 70,987
19,905 25,645 8,740 1,735 56,025 76,683
16,520 20,217 14,390 3,770 54,897 69,225
22,805 16,550 12,675 1,030 53,060 65,626
20,395 11,188 10,525 2,840 44,948 68,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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