AoeStats
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MegaRandom

508387689Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
860
+14
🇪🇸 Inca · Spain
834
+15
🇩🇪 Italians · Germany
803
+17
🇪🇸 Vietnamese · Spain
744
+20
🇨🇳 Wei · China
863
-18
🇹🇼 Koreans · Taiwan
833
-17
🇮🇩 Bohemians · Indonesia
827
-17
🇮🇳 Burgundians · India
750
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 639 11:22 22:19 —
18 419 13:09 — — ⛏ Fast Castle
17 407 9:39 — — ⛏ Fast Castle
14 332 12:06 19:58 — ⛏ Fast Castle
14 332 10:58 19:19 — ⚔ Towers FC
13 302 11:34 21:25 — ⚔ FC into Champis
11 263 12:10 18:33 — ⛏ Fast Castle
10 224 12:06 21:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,500 3,338 250 1,195 9,283 9,301
4,540 3,676 635 100 8,951 9,078
4,840 3,129 480 100 8,549 9,507
3,955 4,012 200 100 8,267 9,148
3,875 2,820 275 505 7,475 9,126
3,500 1,751 400 1,400 7,051 7,532
3,475 2,380 250 480 6,585 8,578
4,025 2,265 250 0 6,540 8,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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