AoeStats
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Oasis

508310366Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 141m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
731
+17
🇨🇱 Britons · Chile
716
+18
🇲🇽 Persians · Mexico
708
+18
🇹🇷 Wu · Türkiye
692
+19
🇦🇷 Goths · Argentina
819
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🇦🇷 Magyars · Argentina
794
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🇪🇸 Lithuanians · Spain
781
-19
🇪🇸 Spanish · Spain
638
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 5,770 13:40 18:37 40:10 ⛏ Fast Castle
28 3,986 11:52 16:11 32:04 ⛏ Fast Castle
27 3,804 16:52 24:15 41:33 ⛏ Fast Castle
14 1,920 10:56 21:21 37:34 ⛏ Fast Castle
9 1,275 12:07 22:49 36:00 ⛏ Fast Castle
8 1,109 11:11 21:25 33:39 ⛏ Fast Castle
4 607 10:08 26:52 41:07
3 419 11:02 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,805 89,839 70,600 2,950 235,194 237,079
79,910 81,048 43,930 2,200 207,088 217,442
48,175 55,285 43,310 3,350 150,120 211,375
37,935 34,430 38,205 9,655 120,225 131,901
34,670 21,660 21,410 5,835 83,575 114,635
18,025 10,045 11,545 1,305 40,920 49,672
14,130 16,815 6,100 2,170 39,215 44,082
6,350 4,824 350 1,070 12,594 14,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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