AoeStats
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Arena

506849940Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 41m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
989
+12
🇹🇼 Khmer · Taiwan
930
+15
🇧🇷 Khmer · Brazil
903
+16
🇨🇳 Lithuanians · China
931
-15
🇨🇳 Persians · China
897
-14
🇨🇳 Goths · China
886
-37
Player eAPM Actions Feudal Castle Imperial Opening
36 1,495 8:59 15:24 29:31 ⛏ Fast Castle
35 1,489 13:18 17:26 — ⛏ Fast Castle
31 1,321 12:01 16:49 36:00 ⛏ Fast Castle
24 1,003 9:41 18:20 36:02 ⛏ Fast Castle
23 962 13:16 — —
18 738 11:35 17:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,845 22,075 7,190 850 46,960 52,478
13,200 11,276 5,945 1,850 32,271 35,677
16,150 7,045 6,420 1,400 31,015 39,137
12,680 10,804 3,045 1,580 28,109 39,474
8,805 5,545 3,800 3,350 21,500 23,199
3,810 3,595 270 550 8,225 8,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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