AoeStats
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Highland

505797943Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
841
+16
🇲🇽 Huns · Mexico
829
+16
🇲🇽 Spanish · Mexico
815
+17
🇨🇱 Saracens · Chile
926
-61
🇨🇱 Burgundians · Chile
795
-15
🇨🇱 Teutons · Chile
769
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 980 12:52 20:14 29:44 ⛏ Fast Castle
17 818 11:48 20:15 34:15 ⛏ Fish Boom FC
16 805 10:37 21:13 42:25 ⚔ FC into Archers
16 775 11:42 21:45 37:01 ⚔ Archer Rush
15 727 12:47 23:17 37:46 ⛏ Fish Boom FC
14 707 11:11 20:23 34:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,050 29,620 13,500 2,050 60,220 72,025
20,350 18,988 16,010 2,350 57,698 63,614
21,470 15,170 10,270 2,250 49,160 59,562
18,145 17,820 10,825 1,305 48,095 57,617
15,745 14,871 9,180 3,200 42,996 54,925
15,485 8,367 11,420 1,400 36,672 47,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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