AoeStats
← Osezn

Arena

505794624Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 30m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
919
+14
🇺🇸 Huns · United States
839
+17
🇵🇷 Byzantines · Puerto Rico
787
+19
🇨🇱 Saracens · Chile
1000
-74
🇨🇱 Japanese · Chile
809
-14
🇨🇱 Teutons · Chile
786
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 878 10:52 14:33 — ⛏ Fast Castle
16 484 11:17 19:09 — ⛏ Fast Castle
15 465 11:58 25:16 — ⚔ Archer Rush
14 431 10:53 21:44 — ⚔ Skirms into Archers
11 325 12:46 21:50 — ⛏ Fast Castle
9 263 11:02 21:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,445 6,620 1,870 350 18,285 20,775
8,360 5,420 3,045 200 17,025 18,121
7,050 6,060 1,360 200 14,670 18,179
5,720 5,820 2,025 855 14,420 16,647
5,715 5,080 1,435 100 12,330 14,792
4,025 2,935 200 125 7,285 9,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.