AoeStats
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MegaRandom

509395848Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 98m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
814
+14
🇪🇸 Sicilians · Spain
728
+18
🇹🇷 Bulgarians · Türkiye
845
-19
🇹🇷 Franks · Türkiye
707
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 2,533 10:53 16:19 37:51 ⛏ Fast Castle
25 2,498 11:48 21:08 36:46 ⚔ Scout Rush
20 2,019 13:37 17:10 42:02 ⛏ Fast Castle
17 1,711 10:37 21:54 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,255 76,710 42,700 5,850 225,515 230,176
91,480 42,418 38,825 6,300 179,023 204,032
37,720 45,060 29,200 5,375 117,355 138,830
59,300 33,790 18,610 4,050 115,750 126,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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