AoeStats
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Yucatan

510504606Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Inca · Philippines
1116
+13
🇳🇱 Poles · Netherlands
1058
+15
🇨🇳 Celts · China
1109
-16
🇨🇳 Franks · China
984
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,621 12:07 16:19 38:31 ⛏ Fast Castle
33 1,601 11:34 18:26 36:12 ⛏ Fast Castle
28 1,361 11:06 21:54 46:00 ⚔ Champi Rush
14 673 10:21 19:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,195 20,719 5,850 1,175 53,939 59,329
20,280 11,266 6,545 850 38,941 53,400
12,190 15,121 10,500 755 38,566 48,246
8,015 3,525 4,300 0 15,840 18,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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