AoeStats
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Arena

510334957Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 64m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
662
+12
🇹🇷 Romans · Türkiye
660
+13
🇩🇪 Bohemians · Germany
588
+16
🇨🇳 Bohemians · China
627
-15
🇺🇸 Khmer · United States
608
-15
🇫🇷 Armenians · France
509
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 1,166 12:03 23:33 — ⚔ Towers into Skirms
16 996 11:46 22:11 55:29 ⛏ Fast Castle
14 869 11:48 15:54 39:26 ⛏ Fast Castle
14 910 15:05 29:24 47:11 ⚔ Scout Rush
13 850 11:55 19:39 40:18 ⚔ FC into Archers
11 704 11:46 19:59 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,710 31,352 20,090 3,450 93,602 114,359
30,420 24,075 32,200 5,600 92,295 98,941
22,365 27,680 21,780 1,885 73,710 85,950
11,085 27,585 20,265 4,140 63,075 81,136
20,910 16,435 8,365 1,915 47,625 62,283
11,135 13,000 2,290 3,345 29,770 34,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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