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Black Forest

507493155Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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937
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919
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882
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838
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,761 12:04 16:37 29:35 ⛏ Fast Castle
25 1,166 15:56 26:32 45:50 ⚔ Archer Rush
18 870 12:13 18:22 35:28 ⛏ Fast Castle
17 795 11:36 19:54 32:39 ⛏ Fast Castle
16 748 10:39 19:46 36:47 ⛏ Fast Castle
14 647 12:13 22:47 41:13 ⛏ Fast Castle
10 464 14:45 23:06 — ⛏ Fast Castle
7 318 11:05 24:06 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,025 8,899 11,785 3,100 53,809 71,234
26,545 14,300 7,105 2,250 50,200 61,702
22,715 10,841 7,590 1,500 42,646 49,090
15,440 14,535 9,660 2,500 42,135 51,433
14,845 14,411 6,240 1,395 36,891 40,781
10,205 11,896 1,615 2,015 25,731 30,704
11,560 8,845 2,265 2,005 24,675 32,948
10,405 8,187 3,235 1,005 22,832 25,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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