AoeStats
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Arena

504481604Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 62m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
970
+12
🇨🇴 Italians · Colombia
721
+22
🇱🇰 Huns · Sri Lanka
884
-18
🇦🇷 Gurjaras · Argentina
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,266 9:10 15:58 40:09 ⛏ Fast Castle
25 1,570 9:43 14:36 32:21 ⛏ Fast Castle
22 1,387 11:18 21:53 43:27 ⛏ Fast Castle
15 915 11:55 17:03 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,820 23,225 19,010 2,105 82,160 83,134
29,595 21,335 15,385 2,815 69,130 75,802
17,165 21,910 13,590 5,105 57,770 65,651
12,550 19,500 12,370 3,185 47,605 65,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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