AoeStats
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Arabia

504325577Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 27m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1299
+14
🇧🇷 Mongols · Brazil
1249
+16
🇦🇷 Ethiopians · Argentina
1295
-16
🇦🇷 Persians · Argentina
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,561 8:58 22:12 — ⚔ Scouts into Skirms
47 1,299 9:40 24:16 — ⚔ Archer Rush
30 844 9:20 22:21 — ⚔ M@A FC
29 796 11:05 20:55 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
6,235 4,987 1,410 650 13,282 13,939
7,240 4,048 1,655 225 13,168 13,259
5,310 5,168 2,000 200 12,678 13,936
4,460 3,415 775 300 8,950 10,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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